However a concept pushed by the developers is that “death is only the beginning” and that rings true. You will die quite a bit too, as you’re learning. Because of all of this, if you die, it really just feels like your own fault. Every attack is telegraphed well in advance. Enemies are wonderfully varied and all have distinct behaviors that make combat really engaging and fair. There’s so many varieties of weapons, so many different possibilities, and all with controls that are just buttery smooth. That really sums the gameplay up quite nicely, but the combat is just absolutely superb. Its a rogue-like, so you proceed from area to area, exploring, finding loot, and killing enemies. I’m gonna cover the basics of the game just for context, but I’m also going to assume folks reading this are mostly familiar with the game, as it would take a significantly longer review to cover the game in its entirety. The reason why you play this is the gameplay. There’s even an option to turn them off if you just really don’t care. The story in this game is fairly light, being mostly contained in “lore rooms” that are sprinkled throughout the various levels. You are The Beheaded, a prisoner trapped on some island that’s been laid to waste by some ailment known as the Malaise. This review is focused mainly on The Bad Seed DLC, however I’ll be going over some basics of the game itself as we don’t have a review of that. ![]() ![]() Dead Cells is a 2D platformer rogue-like.
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